![]() A more in depth tutorial is in the works. Here's a quick summary of what we got working. One of the struggles I have heard from teachers is how can we integrate Arduino with what we do with VEX. Their structural and mechanics system is fully modular and works with a minimum number of unique parts and pieces. If you are looking at expanding your robotics, mechatronics, or general structures program - I encourage you to look into VEX. However, there is also a fast growing population of schools using Arduino to teach basic microcontroller programming and electronics. ![]() There are a variety of programming environments for VEX from eas圜, robotC, to ModKit and Flowol. These are fantastic, high-powered, fast systems that work well in many classrooms. VEX started with a simple PIC microcontroller system and recently upgraded their platform to a Cortex based system. Pupils are then tested as a group/individuals using plenary questioning.There are thousands of schools using VEX in the classroom. Teams will need to prove their robot works. Pupils use their time to design, sketch, build and modify their robot so that it meets or can adapt to the challenge set out. * Lesson 07- 12 - Pupils are set a design challenge and need to decide if they choose to create an autonomous outcome or a controller outcome. Pupils look at the bump, limit and ultrasonic and their uses for a Clawbot.Īnd modify their Clawbot by fitting sensor to the arm, front, and back so that the Clawbot responds to itself and its environment.ġ. * Lesson 06 - Pupils are reminded about the sensors from the previous unit and what they each do. Pupils will then carry out assigned tasks before an autonomous challenge of scoring as many times as they can in a 15 second spell.ġ. They will focus on what to assign to motors and why, how to change their values, and how to time activities. Pupils will watch be shown tutorial videos on using RobotC to programme autonomous operation of the Clawbot. * Lesson 05 - Pupils are introduced to the Sack Attack game. ![]() Pupils learn how to programme the cortex using a controller programme in RobotC.ġ. * Lesson 04 - Pupils are introduced to the topic of wireless technology and the context under which it supports Robotics. Pupils are then tasked with identify and sketching design faults on the Clawbot and design solutions they could develop and re-engineer with their kit.ģ. * Lesson 03 Teacher commences the lesson with a discussion about fault finding with the VEX Clawbot as it is currently assembled. Pupils will then start on the Clawbot with their individual roles set out with support documents on how to build the step by step.ġ. * Lesson 02 - Pupils learn about roles of the team of 4. Pupils prepare and present short presentations about why we need or use robots in society and industry.Ģ. * Lesson 01 - Introduction to the project and discussion about robots in society, their applications, and different types that might be seen in the near future. Through the project pupils will be able to develop a confident and detailed level of knowledge of robotics design, and will be able to apply this to VEX challenges.ġ. The Clawbot will be redeveloped and rebuilt, programmed and engineered to result in new and engaging solutions. Once the build is complete, pupils are challenged to extend the application of the kit and robot to lead to different and ever more complex outcomes. The build is clearly led as a team assignment and leads to a specific outcome. The project concentrates on the design and manufacture of a VEX Clawbot using a prepared kit of robotics parts.
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![]() I will play as rome at some point (300 and gladiator are my 2 favourite films) The main problem is that you have nothing to spend your money on, i currently have 600k gold with 10k coming in per turn and every faction keeps trying to "sell" you defensive alliances and trade agreements because they want a slice of your pie. I always love the battles where you have like 2000 kills with about 50 deaths aswell (against low levels recruits I should add) The best fights have been the ones where you are outnumbered 2:1 etc but still manage to claw a victory. I am on turn 120 and not once has any1 declared war on me (too scared). Originally posted by I_ArCh0n_I:I have been playing as Sparta and I really like having a small but powerful force. Sparta would have been my favourite faction but for now I think it has to be a barbarian one, perhaps the Arverni as all organised militaries have so little cohesion its pointless. ![]() Perioikoi were not allowed Spartan cloaks using crimson clothing if they wished to associate themselves and generally had lambda marked shields as a mark of their allegiance so for me the disparity in accuracy of armour is a shame. Full Spartiates used full bronze armour, a lambda decorated shield (Kudos for that CA) and their helmet was a full face bronze helm with a crest running from front to back with the back of the crest hanging down like a ponytail with the corinth helmet (left to right crest) also in use but generally for officers or prestigious troops as well as only full Spartiates were allowed the crimson cloak. Pelos helmets (what the Royal Spartans have) were more often Perioikoi helmets and were largely phased out by this point in history. Another thing which annoyed me was the fact that the armour was wrong. Secondly their units are vulnerable, more so than they should be, against cavalry charges. The problems are that firstly unit cohesion in the game is nonexistant so the phalanx breaks with the tiniest assault against it so the Spartans primary advantage which is a superior phalanx is nullified and in melee spearmen have a disadvantage against swordsmen so they are overly easy to kill. ![]() While not impossible to retrofit the patch into the dev patch - the bigger question is managing it without breaking other things. I actually picked up on this around April 2018 - at the time though, I didn't report it anywhere as it was simply a curiosity at best.įrom what I tested then and after the last round of BC titles, it's evident all this update does is target specific titles which had bigger problems before being sold digitally - Panzer Dragoon Orta, for example no longer crashes on the PAL copy of the game, however Unreal 2 didn't ask for any update and reported the (kernel?) value as 5832 - suggesting it was considered okay to release digitally, no patches (I tested the above physical and digital, Unreal digital) This is a waste of time I'm not going to bother any more I think this is a troll thread even because OP can't or won't prove what he's saying so I consider it a rumor with no source until he does.Īre they trying to improve original Xbox compatibility on Xbox One that I would believe, but Xbox One and 360 have different architectures so improving Xbox One compatibility would NOT help 360 so you made that up. You still didn't prove anything and what you gave a link to has nothing to do with Microsoft giving an update so we're still just supposed to take your word for it. Some of what you're saying makes no sense like linking to piracy is against gbatemp rules no one asked for piracy we asked for proof that the update which you said was a real update is real how is that piracy? I trust you even less after this post because half of it makes no sense. Saying "trust me it's legit" doesn't change anything. If Microsoft did an update it shouldn't be a mystery that some random person on gbatemp has to post it should be on IGN or some legit site but nothing so sorry but I'm still skeptical until you prove it which you still haven't. No a random person on gbatemp is not a source sorry anybody can post anything here I don't know you are you connected with the scene or something? In your original post you really didn't even make it clear if it was hackers that did the update or Microsoft itself. ![]() Nothing about that statement has anything to do with piracy. I said that I thought they weren't interested in backwards compatibility on the 360 for original Xbox games because they haven't done an update for it in like 10 years. I didn't say they weren't trying to stop piracy. I mean, you can run on an jtagged/rgh console but you will lose the wider compatibility of the hacked version (and it appears you cannot have multiple BC version installed). iso of halo3 but what about that obscure DLC released only for a limited time in some forgotten region of the world? Anyway linking to piracy is against GBAtemp rules. The focus against piracy is reaching new heighs sites, torrent servers and online repositories are disappearing and the rarest material is very difficult to find.Įveryone is able to download an. They are still releasing stuff for Xbox 360 and no, it's not true that Microsoft doesn't bother about Xbox360 piracy. The info came up from a respected member of the internal forum of a site focused on.ehm.digitally preserving videogames related media. Now GBAtemp is not a reliable source anymore? ![]() Improvement on xbox 360 BC are probably only a side effect. It is legit, from the deep darkness of the web is surfacing on gbatemp but it's safe to assume they are only improving emulation for original xbox backward compatibility on xbox one. The update was discovered buying "Star Wars Jedi Knight: Jedi Academy" from the Uk marketplace on xbox 360. ![]() In general, for games, yet today, is better to stay in 1024x1024 textures as much(but mostly for cards bottle necks, your not initially limited in how many you actually use for a character, in ut2003 mods I used one 1024 for just the head… ) …yet today, specially indy engines, not so well prepared for 2048 ones, nor cards of some lower machines if you include that in your users target…which I do. What I often do is a mix of both, and save multilayered PSDs in both apps ( adobe Ps and dp 3d, could perfectly do with gimp as well(if they’d let me install it)), so that am often switching, with both apps opened at same time, using each method depending on what moment is faster for what. Of course, thuis if you did a good not-much-distorsion, human readable 2d UVs, which anyway is a must, in games a least, I never do fully 3d painted tetxures, fine detail touches I always do in a 2d aplication, if I didn’t make full proccess in 2d…And I can tell you I freaking well know every corner of Deep Paint 3D, but still, 2d old skool imo is needed at the end for the good work done. The minus for the free version is mainly the restriction to 1024² texturesĮr…tip here…I used long in the past 3d painters, often just for seams, but sometimes for fast texturing characters…you can always :Ī) subdivide in many tetxures per parts, doing a clever uv mapping (hiding seams, etc), as well as good work on seamles tetxures in photoshop (plus good uv scaling etc)ī) Use th e1024 whole template, and then load th eresulting well worked 1024 full texture in Photoshop,gimp,, whatever, scale up highly, and teh fine re-paint it with 2d techniques. Import into Blender with “Object, Group and Material” only selectedĪgain, with some experimentation, I’m sure some of those steps and/or selections can be whittled down -this is just what I ran through real quick. You should now see the cube in the window with the Gimp textureĮxport out of Blacksmith when done as OBJ with Export Maps selected in menu Right click on the square from the Gimp with the texture and copy and paste it into the clear square. You should now have two squares in the Maps tab, one clear and the other with your texture from Gimp Go to Maps tab (upper right hand corner) and right click on an empty square, hit import and import the textured UV layout from Gimp Imported the OBJ file into Blacksmith without selecting Import Textures Then saved resulting image as TGAįrom Blender, export the cube as OBJ (with “Selection Only, UV’s and Materials” selected) ![]() Loaded the UV layout into Gimp, and applied a texture. Smart Unwrapped (with Selected faces and Stretch to Bound selected) Here’s what I did with the default cube real quick from start to finish: Okay Papasmurf, if I’m following your idea correctly then yes, it is possible. PlayStation®VR Worlds (Issue identified*)ĭevinity: Original Sin - Enhanced Editionĭigimon Story: Cyber Sleuth - Hacker's Memory NARUTO STORM 4 : Road to Boruto Expansion (Issue identified*)Ĭall of Duty®: Ghosts (Issue identified*)ĭARK SOULS™ II: Scholar of the First Sin (Issue identified*) NARUTO SHIPPUDEN: Ultimate Ninja STORM Trilogy (Issue identified*) NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 (Issue identified*) ![]() We recommend that if you want to change back to a previous online ID, do so as soon as possible, because it may affect content, game progress, and functionality associated with your new online ID.Īssassin's Creed® IV Black Flag™ (Issue identified*)Ītelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~ Please be aware that changing back to a previous online ID may not fix all issues (for example, you may not recover all, or any, lost content, progress, and functionality). If you experience any issues, you can change back to a previous online ID without charge by following our "Resolve Online ID issues" guide below. You may have permanent game issues as a result of the online ID change that cannot be fixed with a revert back to your old online ID.Īfter changing your online ID, please check all your games immediately for data loss or disruption to gameplay. Your previous online ID(s) may remain visible to you and other players in some places. ![]() Parts of those games might not function properly, both online and offline. You may lose your progress within those games, including game saved data, leaderboard data, and progress toward trophies. You may lose access to content (including paid-for content) that you've acquired for those games, including content like add-ons and virtual currency. These games are also listed separately in the ‘Games with issue identified' list below. These games are identified on the Games List by (Issues Identified*). For some game titles, settings may be recovered if you sign out and then sign back in to the game. Certain game settings may be initialized to their default state (audio setting, controller setting, etc). ![]() ![]() Linking accounts again may restore the original linkage.
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The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out). Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. This simply bypasses the original comment chance and triggers a comment nearly every time. Then there is the "Dangerous Condition" option in the MCM. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again). If you hit your aggressor during this time he'll cast the spell again and take you a second time. The chance can be set in the MCM.Īfterwards there is a one-hour time-out in which no new comments occur. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. This can happen up the three times during one animation. There is a chance that an animation stage is repeated a 2nd time. To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit).ĭuring the animation the NPC might want more. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped. They say a short "Hey!" or "Whoa!" and then start a dialouge. You can set the chance for a comment in the MCM. The attacks are triggered via the comment system (like when NPC commenting on the player being naked). The mod was written with a female player character in mind. After a short dialouge the NPC overwhelms the player with a spell and rapes her. This mod makes random NPC stop the player when walking by. 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Just stays at the loading screen forever?Ī: I encountered the same problem. When I exited the poser game crashed, then it couldn't load. A2: Hold down the F button on your keyboard and double click on TDGirle.exe and W for window mode.Open setting.ini (notepad will do) and then change the number next to "FullScreen=" to 1 for fullscreen mode and 0 for window mode. Q: How do you make the game run in full screen?Ī1: The setting.ini file control the resolution size of the game and whether you can go into window mode or fullscreen.※ Note: Make sure you "DON'T" remove tdgirl_base.tdg Q: Every time I try to start up the game, it immediately crashes and I get a message saying something about a snowfrake error, is there a way to fix this?Ī: This error can be caused by outdated patches which conflicts with newer ones, try removing any older patches from the arcs folder and see if that fixes your issue.※ Note: Newer patches are cumulative, so be sure to delete the old patches. As of time of writing, version 1.20 with patch 1.20a is the latest, so the minimum that your arcs folder should contain is tdgirl_base, tdgirl_base_v120, and tdgirl_base_v120a as well as the MotionPreset_v120 and PosePreset_v110 files that come with the patch files. ![]() Q: There are no WASD in the game? Help?Ī: This feature was released in patch 1.04.Ī: Copy TDGirl.exe file from the patche.zip/rar file to the main game folder.tdg files should be copied to the arcs folder just like mods.If that doesn't help, it may be because you have an accent or non-ASCII character in your Windows user name. 2.2 Learn more about installing Japanese gamesĪ: Run the game with Japanese locale (try HF pApploc). |
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